Diablo 4: Season 4 Loot Reborn Patch Notes 1.4.0

Diablo 4 latest | Patch Notes 1.4.0

Season 4 Season of Loot Reborn goes Live on May 14 at 10 a.m. PST.

Season of Loot Reborn has just been revealed as Diablo 4’s Season 4 and with it the whole Itemisation of the game will be getting a massive overhaul, Helltide is getting reworked, Battlepass Rewards got revealed and much more.

This article will focus mainly on the Patch Notes for build 1.4.0.

To see the Season 4: Battlepass and Season Journey Rewards, Class Balance and NEW Items click the buttons below:

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Diablo 4 Patch Notes 1.4.0

Gameplay Updates

ITEMIZATION REFORGED: MASTERWORKING, TEMPERING AND MORE

Season 4 introduces new Items and new Systems overhauling many core game systems to refresh how items are earned, how they function.

This change is permanent and not only seasonal.

General Item Updates

The number of affixes on items have been reduced (down to 3 on Legendary items, 2 on Rare items) and made more effective. The overall values of these affixes have been increased.

ITEMIZATION REFORGED: MASTERWORKING, TEMPERING AND MORE

Item affixes after Itemization changes, with Tempering and Masterworking applied.

The number of items that drop when slaying Monsters have been reduced. Materials gained from Salvaging and Crafting have been adjusted to match this change. Also, Forgotten Souls can now be earned from Whisper bounties and are a rare drop from all Elites. The Gold cost to re-roll items when Enchanting now has a maximum, and the materials needed to perform all activities when at the Blacksmith have been reduced.

The World Tier directly affect the rarity of the items you earn. Sacred items or higher only drop in World Tier III, and only Ancestral items will appear in World Tier IV. Similarly, Legendary items dropped from enemies over Level 95 will always have a value of 925 Item Power.

Uniques Items have a chance to appear starting in World Tier I and II. All Uniques have a chance to drop starting in World Tier III, and Uber Uniques drop by defeating monsters that are Level 55 and are max Item Power level.

Codex of Power Updates

The Legendary Aspects received from salvaging store in your Codex of Power and cand me reused indefinitely. You can upgrade your Legendary Aspects by salvaging legendary items of higher power value at the Blacksmith.

They will not take space in inventory anymore.

The Codex of Power displays all available Aspects. Once you have upgraded an Aspect to its maximum potential value, a specific border indicates the Aspect has been completed.

Aspects can now be searched, filtered, and favorited within the Codex of Power. When selecting a power for imprinting at the Occultist, an icon and a tooltip will denote which powers you already have equipped. Note that in the Seasonal Realm, when the Season ends, your Codex of Power will be transferred to the Eternal Realm. If you already have the same Aspect learned in the Eternal Realm, the Codex of Power will keep the higher value of the two.

Tempering: Sharpen your Steel and make it Sing

Tempering Manuals are needed to use this feature, Blacksmiths across Sanctuary will be able to use these manuals of craftsmanship to help you craft your equipment. Tempering allows you to add stronger affixes to your items.

Crafting Manuals can be found as a regular item throughout the game. Once learned, they can be used unlimited (like the new Codex of Power). Each Crafting Manual contains a small number of affixes, and typically correspond to six different categories: Weapons, Offensive, Defensive, Mobility, Utility and Resource. Simply head to a Blacksmith to Temper your item and add one of the available affixes.

*Note that Ancestral items can have two Tempered affixes from different categories.

Tempering Durability indicates how many times you can Temper an item. The manuals you learn on the Seasonal Realm last until the end of the season, and manuals learned on the Eternal Realm will be permanent.

Masterworking: Refine your Weapon to Untold Prowess

Masterworking is an end-game crafting system, using materials earned from The Pit of Artificers to upgrade your weapons.

Masterworking improves the overall strength of all affixes on your weapon, and at every 4th tier, massively upgrades one of your equipped affixes. The affix that receives the bonus will turn Blue. If the same affix is improved again, it will change to Yellow, and in rare cases, it will turn Orange if improved a third time.

Max level of Masterworking can be reset and the process can be restarted.

Greater Affixes

Greater Affixes appear only on Ancestral Legendary and Unique Items, and are 1.5x more powerful versions of normal affixes. Items with Greater Affixes drop with a distinct audio cue, and have a unique icon both in the world and in your inventory. Each affix on an item has a chance to be a Greater Affix in World Tier III and IV. You cannot Enchant an affix into a Greater Affix.

Gems

Gems have been simplified. Crude Gems have been removed, and crafting levels have been shifted back. Normals Gems are available at Level 51, Flawless at 71, and Royal at 91. Diamonds have had their All Resistance values increased. Topaz now provide increases to Intelligence, and Sapphires increases to Willpower. Amethyst increases your Strength, and Emeralds now provide bonus Dexterity.

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HELLTIDE REBORN

Helltide has been reworked and it affects both Eternal and Seasonal realms and persist beyond the end of Season 4: Loot Reborn.

Threat Levels and Becoming Hell-Marked

Fighting in Helltide generates Threat. Threat is earned based on the difficulty of the monsters and how often you’re opening Tortured Gifts within Helltide. There are three Threat Levels in total, with each level increasing the danger and frequency of ambushes. Once you hit Level 3, you will become Hell-Marked.

When you are Hell-Marked, monsters spawn and ambush you. Surviving the waves spawn a mini Boss. Your Threat Level resets once the Hellborn ambush has been activated, or if you die.

Unholy Blasphemy: Accursed Ritual

The Accursed Ritual

Baneful Hearts can be earned by opening Tortured Gifts throughout Helltide and by defeating Hellborn enemies. Deposit three Baneful Hearts to begin the ritual, this will spawn an increased number of enemies. At the end of these waves a mini boss appears Blood Maiden that provides extra rewards.

Contributing any Baneful Hearts to initiate the ritual will grant you increased rewards as a contribution bonus.

Helltides in World Tier I and II

Helltide is now available in World Tier I and II. The overall Monster density will change for each World Tiers.

Additional Hellish Changes

New Elixir Profane Mindcage is available only in Helltide. Using a Profane Mindcage increases the level of Helltide Monsters by 10 and boosts Cinder drop rates. These are a guaranteed drop after killing Hellborne. The Profane Mindcage will only last until the end of Season 4: Loot Reborn.

New events have been added to Helltide.

Doomsayers no longer drop Chests of Doomsaying. Instead, they now drop the equivalent rewards that a Chest of Doomsaying would have granted on death—entirely removing the Cinder cost it previously held.

YOUR GREATEST CHALLENGE: THE PIT OF ARTIFICERS

New Dungeons have been added to the game.

Upon entering World Tier IV, you’ll receive a priority Quest to complete a Tier 46 Nightmare Dungeon. Upon completion, you’ll begin to collect Runeshards by playing through different Endgame activities. They’ll appear when you encounter Helltide Chests, World Bosses, Legion Events, Nightmare Dungeons and Whisper Bounties.

Collect Runeshard to activate the Obelisk in Cerrigar, allowing you to descend into the beckoning depths of The Pit. Your task is to slay enough monsters before your 10-minute time limit runs out to summon a final boss. Each player death removes time from the clock: first death removes 30 seconds, second death removes 60 seconds, third and subsequent deaths will remove 90 seconds.

After enough monsters are slain, a portal materializes, transporting you to the boss’s arena. Slay the boss before the timer expires to earn coveted Masterworking materials. If you can manage to kill the boss with time left on the clock, the benefit increases. With 4-6 minutes to spare, you skip a level and unlock an additional Tier of the Pit. Killing the boss with 6 or more minutes to spare grants you two additional Tier unlocks. The Pit has 200 total levels of difficulties.

The Pit can be entered in groups of up to four players, with the player who spends the Runeshards to open the Pit earning the lion’s share of materials. Only the player who opened The Pit has the chance to receive tantalizing Stygian Stones used for summoning Tormented Echoes—Level 200 variants of the summonable bosses found in Diablo IV. The further you descend into levels of The Pit, the more frequent these Stygian Stones will appear.

ANDARIEL JOINS THE FRAY & TORMENTED ECHOES

ANDARIEL JOINS THE FRAY & TORMENTED ECHOES Diablo 4 Season 4

The Maiden of Anguish Andariel joins the boss ladder with the same Uber Unique drop rate as Duriel.

The Boss can be found east of Tasarak, in Hanged Man’s Hall, you’ll need summoning materials from both Lord Zir and Beast in Ice to fight Andariel.

Tormented Echoes

All summonable bosses are now available at Level 200 as Tormented Echoes. Summonable with their regular summon Materials alongside Stygian Stones—which can be found deep within The Pit —these bosses cost more to summon but drop far more rewards. To summon a Tormented Echo, simply go to their typical summon location and select the Tormented Echo variant.

*Note that to summon the Beast in Ice, you’ll need to craft a different Nightmare Dungeon Sigil.

All items dropped from Tormented Echoes will be Item Level 925. Defeating your first Tormented Echo drops one Resplendent Spark as a first-time reward (account bound).

Season 4 Theme takes place within the Iron Wolves camp.

The Iron Wolves are a band of noble Mercenaries in the South, seeking to protect the common people of Sanctuary.

Meet Soudeh in Khejistan to start your journey. Working with the Iron Wolves will earn you several Tempering Manuals, which are key to unlocking the potential of your items in Season 4: Loot Reborn.

Any Iron Wolf Events that occur in Helltide will persist past the end of Season 4: Loot Reborn.


This sums up Season 4 Patch Notes for Diablo 4.

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Diablo 4: Season 4 Loot Reborn Battle Pass Revealed